محور های همایش
ششمین دوره جایزه بازیهای جدی 1402
محورهای جشنواره:
- Technology track:
- Architectures and Algorithms for SGs
- Artificial intelligence and machine learning for SGs
- Balancing and Dynamic Difficulty
- Big data for SGs
- Computer Graphics & Visual Effects
- Emotions and Affective Interaction
- Human-Computer Interaction for SGs
- Interactive narrative and digital storytelling
- Interoperability and standards
- Modeling and simulation
- Privacy
- Procedural Content Generation (PCG)
- Quality assessment for SGs
- Security & privacy
- Social computing
- Technological support for collaborative games
- User Experience and User Interface (UX, UI)
- Virtual, Augmented and Mixed Reality (VR, AR, MR)
- Wearable Technologies
- Metaverse and SGs
- Cognitive Science track:
- Cognitive processing in SGs
- SG for Cognitive disorders
- Cognitive Architecture in SG design and development
- Neuroscience in SG
- Pedagogical foundations track:
- Pedagogical theories in the field of SGs
- Support for educators and trainers
- Support higher-order thinking through serious games
- SGs mechanics and design track:
- Mapping pedagogical goals & principles into SGs mechanics
- Design of score, rewards, achievements, and related interfaces
- Ubiquitous/pervasive gaming
- Support for educators and trainers
- Balancing realism, engagement, learning and entertainment
- Collaboration, cooperation, & participatory design of SGs
- Application track:
- Case studies on developing/deploying serious games in application domains such as tourism, advertising (advergames), education, skill learning, healthcare, well-being, prosocial behaviors, and ETC.
- User studies applying serious games in the above domains, studying effectiveness for learning/training
- Understanding how, when, with whom, for what to use serious games
- Verification of learning transfer
- Study of the long-term impact
- Assessing personal abilities through serious games
- Policy-making, Management, & Business track:
- Policy instruments and measures to empower the SG developers
- Policies for education & training in kindergartens, schools, and universities in the field of SGs
- Models for especial serious game accelerators & incubators
- Serious games market studies
- Business models for SGs
- NFT in the field of SGs